FMDS Advanced Diploma in Visual Communication (Multimedia)

"Design is a formal response to a strategic question." - Mariona Lopez

Programme Overview


Design Fundamentals

This module teaches students about the role of visual communication within a context and explore design problem through historic and contemporary precedents. Students will be taught how to critically analyse and how these has been communicated to the intended audience. Students will also learn about various modes of communication, characteristics of communication and communication contexts and technologies. Students will get to experiment with various techniques, styles, materials and processes. Students will also learn about pre-post production process. They will be exposed to the various process techniques and issues covering pre-post production in visual communications.

At the end of this module, Learners should be able to

Learning Objectives:

  • Conduct research to understand Visual Communication fundamentals
  • Craft drawings and sketches to communicate ideas or designs
  • Create informed design work based on principles of visual communication.
Design Studies

This module teaches students about the basic tenets of design theory. Students will learn about the history of the colour wheel, as well as analogous, complementary and triad colour combinations. Students will learn about the definition of “form” and how it is applied in design theory. Students will also learn about the importance (and lack of importance) given to “function” in design. Students will also learn about the basics of composition/ proportion and semiotics in design. Students will learn about the importance of colour, form and proportion from various art movements. Art movements will be classified according to their philosophies and practices regarding composition, semiotics, colour, form and proportion. These will include “Renaissance, Baroque and Rococo”, “Neoclassicism, Romanticism and Realism”, “Pre-Raphaelite Brotherhood and the Arts & Crafts Movement”, “Impressionism and Post Impressionism”, “Fauvism and Cubism”, “Bauhaus, Art Nouveau and Art Deco”, “Dada and Surrealism” and “Abstract Art and Pop Art”.

At the end of this module, Learners should be able to

  • Construct the basic tenets of design theory by referring to forms, function and colour
  • Analyse the importance of forms, function and colour in various art movement
  • Propose a synthetic art form based on colour, forms, function and colour
Principles of Design

This module teaches students how to analyse and evaluate a piece of design work in terms of Purpose, Message, Audience and Image. Students will be taught with contextual awareness of graphic design practices, appreciation and exploitation of design constraints, working with a broad spectrum of materials and technology, applying reflection and testing within the development stage through the traditional and computer means. Students are required to generate visual communication ideas to fulfil complex visual arts objectives involving typography, composition and colour. Students will be taught awareness of techniques and processes of typography in both print and digital forms, to understand and apply the current terminology and to creatively explore skills within graphic design. Students will be taught the fundamental principles of managing text, material and images; using traditional skills to complement and inform digital editorial design. Students will be taught the principles of colours that can be applied to design work. Colour terminology, colour legibility, contrast & harmony, colour management and colour association will also be covered. Students will be taught the various types of printing process and various types of paper and ink as well as finishing process. Students will also learn the use of relevant design software to design and develop a print design.

At the end of this module, Learners should be able to

  • Understand and apply Visual Communication Components
  • Develop visual communication ideas to enhance visual formats of design in terms of typography, composition and colour
  • Propose suggestion to enhance visual communication outputs by integrating media, materials and processes
Animation Film And Multimedia Interfaces

This module teaches students to produce attention-grabbing animation where students will learn to create and explore their concepts through creative inputs such as sets, character and colour into a script and storyboard. Students will also generate keyframe ideas for complex animation where at the same time Leaners will get to be experience hands-on themselves with various tools and techniques of camera, lighting, sound, dialogue and special effects. Students will immerse in the 12 principles of animation such as squash and stretch, anticipation, staging, straight ahead and pose to pose action, follow through and overlapping action, slow in and out, arc, secondary action, timing, exaggeration, solid drawing, appeal.

Learning Objectives:

  • Generate storyboards for moving images
  • Apply the principles of animation to edit movement between images
  • Generate keyframes idea for complex animation to depict the key poses involved in the animated sequences.
  • Create animations through sets, character and colour
  • Refine composited animation sequence
3D Modelling And Animation For Designers

This module teaches students on user interaction for various platforms to provide desirable user requirements, needs, emotional and values. This module aims to enhance students with the understanding with various methodology, terminology and benefits of Interaction design. Through Human-computer Interaction (HCI), Students will learn to create and develop low and high-fidelity prototypes. Upon completion of this module Students will developed and present a multimedia prototypes with a specific end user in mind and conduct meaningful feedback to evaluate the success or failure of the interface design.

Learning Objectives:

  • Conduct user research to identify intended user experience
  • Create low and high-fidelity prototypes to enhance positive user interaction
  • Develop interaction designs using software tools
  • Design and develop multimedia prototypes
Design Management

This course teaches Learners how to manage design projects. They will learn about plotting a Gantt Chart, which is a very useful tool to monitor and report deliverables and dates. They will learn how to craft a design brief to document the scope of work. They will also learn how to document the delivery and revisions to deliverables of a project.

Learning Objectives:

  • Plot a Gantt Chart to monitor the timeline of a project
  • Craft a Design Brief to determine the scope of work for a project
  • Document the delivery and revisions to deliverables of a project
Design Major

In this module, students will work on a project for a start-up or an existing business. They will apply everything that they have learnt in the previous modules to create a branding strategy for the chosen business. They will also execute the branding strategy through crafting brand collaterals and creating a digital and multimedia communication. They will also craft a strategic plan encompassing a management plan to execute business innovation products, a business development plan to scale up successful business model innovation projects, a risk management plan and a marketing plan.

Professional Practice/ Live Project

Students will have to find an internship position with any creative agency or organisation that employs designers. They would have to serve in that agency or organisation for 3 months. They would need to submit a report to FMDS at the end of the 3 months regarding what they learnt, the work they did and how the internship has helped them understand the industry better.

Entry Requirements

Direct Entry
Applicants will be enrolled directly into Advanced Diploma programmes if they meet the following criteria:

  • Singaporean and Singapore PR applicants: Completed a Diploma in any discipline OR
  • 3 GCE A Level subjects including General Paper with a D grade for each subject, or equivalent OR
  • Completion of an FMDS Diploma with a minimum Credit grade
  • Foreign applicants: Completed a Diploma taught in English or completion of Diploma not taught in English with minimum IELTS score of 5 or minimum TOEFL score of 55, or equivalent OR
  • 3 GCE A Level subjects including General Paper with a D grade for each subject, or equivalent OR
  • Completion of an FMDS Diploma with a minimum Credit grade


Conditional Entry
Applicants will be given conditional entry into Advanced Diploma programmes based on the following criteria:

  • Submission of a design portfolio subjected to assessment by FMDS Academic Team AND
  • Submission of resume and Letter(s) of Identity from employer(s) for matured candidates of minimum 25 years of age with a minimum of 2 years of working experience in a related field AND
  • Completion of an FMDS Diploma with a minimum Credit grade

Course Duration

Full Time: 24 months, 5 days a week, 3 hrs a day
Part Time: 24 months, 3 days a week, 3 hrs a day

Career Opportunities

Multimedia Designer (Video 2D & 3D). Multimedia Content Designer. Content producer. Creative Designer. Multimedia Specialist. Associate Art Director. Media Producer. Media Executive. Animator. Advertising Executive. Business Development Manager.

*Module information is tentative and will be subjected to changes as determined by First Media Design School at its discretion.

Advanced Diploma is conducted on both Day and Evening classes.

All information listed are indicative and subject to change as determined by First Media Design School at its discretion.

First Media Design School reserves the right, at its discretion, to change, modify, add, or remove portions of the Course Information without prior notice. Information accurate as of 29 May 2019.

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